Repeat-boost, cooldown, high minimum and maximum rangeĪrea HP Steal attack, range reduction, cooldownīuff (self or friendly) that dramatically increases Critical hit rate, Heavy damage, target cannot use movement spells, Inexpensive area buff that increases range of self/alliesīuff strength increases. Low damage attack that reduces AP of target Summons a Chaferfu, an unreliable Skeleton summon that will attack friend or foe alike More HP for Cawwot, reduced AP cost, increased range Some Chance Cras put all their points into this, to increase the likelihood of enemy AP/MP loss from many of their spells. Strength: Adds some damage to Lashing Arrow, which is commonly used to keep foes at a distance.Intelligence: Useful to power Explosive Arrow (an off-stat area attack, occasionally useful).Putting points in it gives poor returns, best done with Cras that will make heavy use of few, large attacks. Cras also rely on retreat arrow to keep their foes at a distance. Agility: Can be useful to avoid being dodge locked.They do have reasonably good attacks, and with proper care can be very effective in PVP. Like most Cras, they will spend a significant number of spell points on off-stat spells to keep their enemies at a distance - for full effectiveness, they may scroll other characteristics and farm Diamonds for extra spell points. The Chance Cra is a difficult build - while it has a variety of useful spells, the poor soft caps Cras have in Chance limits them to relying primarily on gear and scrolls for damage.
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